![]() ![]() Ghost of Tsushima is an action-adventure video game played from a third-person perspective. Gameplay In Ghost of Tsushima, the player can traverse the open world of Tsushima Island on horseback. A film adaptation is in development as of 2022. It was nominated for several end-of-the-year awards, including Game of the Year at The Game Awards 2020 and the 24th Annual D.I.C.E. The game was a commercial success, selling more than 9.73 million copies by July 2022 and was one of Sony's fastest-selling original games. The game received positive reviews upon release, with critics praising the game's melee combat, story, characters, performances, and music, though it received some criticism for its implementations of stealth gameplay and open world structure. The game was released for PlayStation 4 in July 2020, and an expanded version for PlayStation 4 and PlayStation 5, subtitled Director's Cut and featuring the Iki Island expansion, was released in August 2021. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack. While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. Sucker Punch began developing the game after the release of Infamous First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021. ![]() When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to become a legendary warrior known as "the Ghost" by using stealth tactics to assassinate opponents. ![]() The game features a large open world which can be explored either on foot or on horseback. Jin must choose between following the warrior code to fight honorably, or using practical but dishonorable methods of repelling the Mongols with minimal casualties. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. So when we got that dialed in for Ghost of Tsushima, we used that same overall feeling of peaks and valleys for Iki Island.Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. "So, it's very similar to Ghost of Tsushima, where we strove to get this just-right feeling of, you know, exploration and discovery, of moments of quiet and moments of violent tension from swordplay. With regards to world density and content, the Creative Director said Sucker Punch strove to ensure Ghost of Tsushima's sense of " exploration and discovery" also featured in the upcoming expansion. " It's a big, dense story with a lot of landscape and secrets to discover," he added. In response to a question about the size of the DLC's map, Fox said Iki Island is similar to Izuhara - the area in the main game's first act. Related: Why Ghost Of Tsushima Director's Cut Costs So MuchÄuring an interview with Push Square, wherein he also explained the Japanese lip-sync feature on PS5, Creative Director Nate Fox provided an overview of what to expect from Iki Island as an explorable space. ![]()
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